In Control Mod 1.18.1/1.16.5/1.15.2

This is the newest Control Mod 1.18.1 / 1.16.5 / 1.15.2 / 1.12.2 Provides complete management of Mob system settings and programming, which will depend on the internal configuration system Minecraft Sport.

Some features of In Control Mod

  • Spawn.json: It allows players to deal with the creation of certain uncertain creatures. In addition, when the creation allows players to change properties, its amount will be the highest welfare and others.
  • Summonaid.json: This has some similarities to spwarn.json, but it only works if you call the zombies for help.
  • Potentialspawn.json: You need to make sure that new mobs are likely to be accepted within spwan.json when added to the basics used for mobs. You simply specify to add or remove some creative guides with secure status.
  • Loot.json: Some information dies based on many standards when players manage loot mafias.
  • Experience.json: Like this title, the file will rank a lot of the experience you get after removing some mobs. This mod has some loot.json-related buildings, but you may not be able to handle some experiences like blasting, magic, chimney, and so on.

In Control mode creation control

All the basics are tied to a set of standards and actions. If it is Summonaid.json, it will probably be like a mafia zombie.

  • Enter: The rule is likely to be released if entities are involved in this world. This can be a solid test that allows players to anticipate passive appearances and disable the emergence of mafia creators. Then you need to use this sharply.
  • Low height: The peak is in the ‘y’ grade where the mafia originated. It also supports an integer number above where the rule is positively shot.
  • Maximum height: It is quite like the above Min, however, as an illustration of the highest degree y.
  • Minlight: The value is between 0 and 15, and it is likely that the minimum level of blocks will be created.
  • Maxlight: it is the highest level of the sun.
  • Minimum number: This is used to depend on the variety of mobs that are given to the available world class or, alternatively, their type or. Don’t be afraid of whether or not the best way is based on the number of mobs, whether it’s based on the number of mobs or not.
  • Maximum number: it’s like a pain addict.
  • Minspawndist: inside Minecraft items, the quantity that floats would be the minimum for the level of creation of the Vanilla world.
  • Hour: The whole number is from 0 to 23999.
  • Maximum time: means the longest hour of the day.
  • Difficult: This can be a mobile function that is represented for the hard places where the mob is created. At the moment, the quantity is from 0 to 4.
  • Most difficult: is the biggest problem there.
  • It can be created here: the participant is authorized to verify the implementation of a particular entity. This check is a light basic level, so for those who return the “default” results of the rule, they are called. Minecraft robotically.
  • No collision: it’s the same because it can stay here.
  • Difficulty: it is a string of basic values ​​that are equivalent to simple, regular, tedious, and peaceful.
  • Weather: It has the values ​​of rain and thunder.
  • Time category: Its value is cold, medium, hot and ocean. Shows the temperature shape of the biome.
  • Enemies: or you will be able to name the right boolean with mob mobs.
  • Passive: or you will be able to name the appropriate boolean with passive mobs.
  • Seesky: or you will be able to name it boolean, which is when the mob is created and the sky is seen.
  • Structure: This string is the title of the build to be checked. Some of the buildings you can also see in the vanilla world include Village, EndCity, Stronghold, Temple, Monument, Fortress, Mineshaft, Stronghold and Mansion. In addition, the temple is used for witch hunts and transformed buildings can also be worked on.
  • Mob: is a single string or extended string list. Each string is proven as a mafia ID. In 1.10.2, this title is like Creeper and Skeleton.
  • Mode: Like the mob, it is also a single string or extended list of strings.
  • Block: It reveals the size of the people.
  • Biome: is a single string or extended string list.
  • Dimension: is a single string or extended string list.
  • Random: supports a floating point quantity.
  • Incity: Wrong Cities can be found.
  • Street: Wrong Cities can be found.
  • In construction: Wrong Cities can be found.
  • Insert: Wrong Cities can be found.
  • Nbt: allows players to add NBT.
  • Result: deny, allow, or default.
  • Multiply your health: it’s a floating amount that can be a multi-player illustration.
  • Headthadd: it can be a floating amount used for maximum well-being.
  • Multiply the speed: it’s a floating amount, which is an illustration of the rhythm of the mob.
  • Quick Add: it is a floating quantity that is an illustration of rhythm.
  • Multiply the damage: can be a floating amount.
  • Add damage: can be a floating amount.
  • Angry: same for enderman and wolves.
  • Potion: is a single string or extended string list.
  • Helditem: is a single string or extended string list.
  • Armoutbots: is a single string or extended string list.
  • Armor legs: is a single string or extended string list.
  • Armor helmet: is a single string or extended string list.
  • Armor box: is a single string or extended string list.

Additional creations in In Control mode

  • Mob: Creeper and Skeleton entity title for mandatory notation.
  • Weight: shows us the importance of each child.
  • Min number of groups: it is the minimum variety of mob to be created at the same time.
  • Gropucountmax: it is the largest variety of mobs that can be created at the same time.

In Control mode Loot Control

  • Player: If the participant kills a mob, the value or boolean will probably be indicated.
  • Fakeplayer: If a fake participant kills a mob, the value or boolean will probably be indicated. (behaviors are computerized to determine whether the participant is true or false)
  • Real player: If a projectile kills a mob, it will probably indicate a value or boolean.
  • Projectile: If magic kills a mob, it will probably indicate value or boolean.
  • Explosion: If the blast kills a mob, it will probably indicate value or boolean.
  • Magic: If magic kills a mob, it will probably indicate value or boolean.
  • Fire: If the chimney kills a mob, it will probably indicate value or boolean.
  • Source: A chain or a chain inventory will play roles because it is an illustration of the supply of damage. The sources are cactus, anvil, withered, lightning bolt and so on.
  • Helditerm: A chain or a chain inventory will play roles because it is an illustration of the supply of damage.
  • Game phase: A string will indicate the stage of the sport. The only state of operation is that the illustration must be sporty.
  • Item: A chain or a chain inventory will play roles because it is an illustration of a new prey.
  • Nbt: JSON will probably help you catch things.
  • Remove: A chain or a chain inventory will play roles because it is an illustration of the supply of damage.
  • Remove: Once the ruler has given the new gadgets, all the gadgets will probably be removed from the prey.

Experience in the Control mod

  • Result: denial means that participants will not share experiences.
  • Setxp: The participant can set the default mounted XP.
  • Multxp: that number will probably be a number of ordinary XP.
  • Add: this can be added from conventional XP to the latest XP.

In Control mod commands

  • Ctlreload: The participant can use this command to reload and apply the rules.
  • Ctrlbug: Beware, this command can generate many outputs.
  • Ctrlshowmobs: It will present the entities and names that are likely to be used within the mafia called Spawn.json.
  • Ctrlkill: this command is to kill entities of some kind. Some potential types could also be an entity, all, passive and hostile. As a substitute for a type, it can be the title of an entity. At 1.10, that’s Enderman, at 1.11, ‘Minecraft: enderman ‘. For dimension ID, there is another parameter that is not required.

In short

There is one factor that you need to find out Control Mod 1.18.1 / 1.16.5 / 1.15.2 / 1.12.2 not only does it require Minecraft Forge but in addition Compared layer easy to run without errors. Let’s download this mod now and enjoy it.

In the control mode installation

  1. Download and install Forge API
  2. Download and install CompatLayer (For Minecraft 1.11.2)
  3. Download In control mode (selected versions below)
  4. Put it in the downloaded mod folder ./minecraft/mods/

Control Mod download links

Minecraft ⇒ 1.18.1 + 1.16.5 + 1.15.2

Minecraft ⇒ 1.12.2 + 1.11.2 + 1.10.2

Mail Control Mod 1.18.1 / 1.16.5 / 1.15.2 appeared first HDPackMod.

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